Developing with Unreal Engine and Gameface on Mac
Unlike on the Windows platform where the Gameface plugin has an installer from which you can choose the type of the plugin(game only, game and engine, engine only), on Mac the installation is currently manual.
In most cases, to keep the project under source control, it would be best to have the plugin installed as a game only. To install the plugin as a game only, the next steps should be followed:
- Create a Binaries directory inside the Engine/Plugins/Runtime/Coherent/CohtmlPlugin and Engine/Plugins/Runtime/Coherent/CoherentRenderingPlugin directories from the archive
- Copy the Cohtml directory inside Engines/Source/ThirdParty to the Engine/Plugins/Runtime/Coherent/CohtmlPlugin/Source directory from the archive
- Copy the Renoir directory inside Engines/Source/ThirdParty to the Engine/Plugins/Runtime/Coherent/CoherentRenderingPlugin/Source directory from the archive
- Copy the Cohtml directory inside Engines/Binaries/ThirdParty to the Engine/Plugins/Runtime/Coherent/CohtmlPlugin/Binaries directory from the archive
- Copy the Renoir directory inside Engines/Binaries/ThirdParty to the Engine/Plugins/Runtime/Coherent/CoherentRenderingPlugin/Binaries directory from the archive
- Copy your license file to the Engine/Plugins/Runtime/Coherent/CohtmlPlugin/Cohtml/include/cohtml directory from the archive
- Copy the now-modified Plugins directory inside the Engines directory from the archive to your project directory (where your .uproject file is located)
- Either use your .uproject file directly if it has the correct file associations, or generate the necessary project files by running the following bash script:
sh [UnrealInstallLocation]/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh -project=[Location of your .uproject file] -game
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